Rules

Easter Classic Rules

GENERAL

1. It is expected that at all times during this tournament every possible endeavour will be made to ensure that each match is played.

2. The Tournament Committee reserves the right to reschedule games that have been affected by unforeseen circumstances

3. Each Team Manager must report to the Administration Area at the stadium where their first match is to be played at least thirty minutes before their team’s first game to confirm the team’s playing list and to receive any new information.

4. All players must be under the age of the nominated age group on December 31, of the current calendar year.

5. Players may play for one team and in one grade only.

6. Players must play a minimum of two (2) games to qualify for the finals.

7. A team may consist of a maximum of twelve (12) registered players.

8. Bad language will not be tolerated and will be dealt with as per FIBA rules.

9. The interpretation of normal playing rules by a referee shall not be considered as grounds for a dispute.

10. Any protest or dispute must be referred in writing to the Games Commissioners within one (1) hour of the completion of the game. The Games Commissioners shall determine if there is a case for a dispute hearing. If there is a hearing, all affected parties shall have a right to representation. The findings of this dispute hearing will be final.

11. This Tournament is officially endorsed by Basketball South Australia.

12. With the exception of the above Tournament Rules, BSA then FIBA rules will apply. However the Tournament Director has the final say in any decision required.

13. Games will be allowed to be videotaped under certain circumstances. Please see the full Video policy.

14. Umpires must wear a grey shirt and black pants during games. Shorts may be worn in hot weather (36 degrees or above).

GAME PLAY

1. No slam-dunking is allowed in the warm up. After one warning, a technical foul on the player shall be given. Two shots will be awarded to the opposing team. The offending team will be billed for any damage.

2. Each team is required to supply two (2) competent score table officials for each game including all finals.

3. Teams shall be attired in appropriate uniform with legal numbers (1-99 and 00). Players out of uniform shall have a personal foul recorded against their name on the score sheet and two (2) points awarded to the opposing team.

4. If the referees determine that there is a clash of colours between teams, the second named team shall change uniforms. All teams are responsible for having an alternate set of uniforms available. If a team is required to change uniforms and unable to do so, that team will have 20 points awarded against them.

5. Players who are not playing will be crossed off the score sheet at half time by the referee.

6. Team A will manage the scoresheet and the shot clock (if required) and Team B will operate the game clock and the possession arrow.

7. If a team does not appear with five (5) players within ten (10) minutes of the scheduled time of the game as shown in the program, then the offending team shall forfeit the game. If a team appears within ten minutes, but after the time of the game as shown in the program, then the opposing team shall be awarded one (1) playing point for each minute the offending team is late. The tournament director reserves the right to reschedule games under extenuating circumstances.

8. At the conclusion of each game the completed score sheet must be taken to the administration area by the first named referee.

TIMING

1. In Under 14, 16 &18 Championship grades, four fully timed eight (8) minute quarters will be played. Under 12 Championship grades will play four fully timed seven (7) minute quarters. The quarter and three quarter time breaks shall be one (1) minute. The half time break shall be three (3) minutes.

2. All other games will run as four ten (10) minute quarters with the clock stopping for time outs. Full championship timing rules will apply for last three (3) minutes of the fourth quarter. The quarter and three quarter time breaks shall be one (1) minute. The half time break shall be three (3) minutes.

3. The three-point line will not apply for games played in all Under 12 grades.

4. All Under 14 and Under 12 grade teams will not play zone defence. The full rule regarding “No Zone” for these grades is available on request. There are no other restrictions on zone defence in this tournament.

5. The 24 second shot clock shall run in all U14, 16, and 18 Championship games as per Fiba Rules Art 28. This includes 14 second resets as outlined in the Fiba Rules 21.2.1. In all Under 14 championship games, the 24 seconds shall start when the offensive team is in their frontcourt (as per Fiba Rules Art 28). If no working shot clock is available, the referees shall be responsible for making the call, giving the team a 10 and 5 second verbal warning.

6. All drawn games, including finals, will be played within one minute in one three (3) minute period as follows:

i) In All Championship grades, full championship timing rules will apply throughout the extra period(s) of play.

ii) In all A grade games, only the last two minutes of this period are to be played under full championship conditions.

iii) If a draw again results after the extra period, then a further three (3) minute period is to be played within one minute under the same timing rules as above.

iv) One time out per team, per extra time period, is allowed.

RESULTS

1. It is the responsibility of each team to check the results board and the website on a regular basis. The fixtures and results on the website (www.easterclassic.com.au) are the correct fixtures. The results on the website shall be the official results and will override results boards. If there is an error on the website, the original scoresheet shall be referred to.

2. Standings of Teams: Teams shall be classified according to their win-loss records. Two (2) points will be awarded for a win, one (1) point for a loss and zero (0) points for a game lost by forfeit.

If there are two teams with an equal win-loss record, the result of the game between the two teams will be used to determine the placings. The winner of the game between these two teams will have the higher standing.

If three or more teams have an equal win-loss record, the “Points Spread” method will be used to determine the standing of the teams taking into account only the results of the games between the teams that have an equal win-loss record. The “Points Spread” is the difference between “points scored for” and “points scored against”. The team with the highest “Points Spread” will have the highest standing, the team with the next highest “Points Spread” will have the next highest standing and so on.

If, after the application of the “Points Spread” method, two or more of the teams still have the same “Points Spread”, then the overall standing of those teams on an equal “Points Spread” shall be determined by dividing the total points scored for (in all games), by the total points scored against (in all games), multiplied by 100. The team with the resulting higher percentage will have the higher standing.

3. The score of a forfeited game shall be 20-0.